Barony of Tavboryn
Barony of Tavboryn
| |
---|---|
Capital | Cromm's Hold |
Largest City | Cromm's Hold |
Regent |
Baron Cromm Redhand |
Languages | Illuskan |
Government |
Feudal Barony (Baron) |
Population |
1,450 |
Realm | Duchy of Daggerford |
The Barony of Tavboryn is a hardscrabble barony on the south banks of the River Delimbyr. On paper, the Baron of Tavboryn maintains suzerainty over the geographic region defined by the Lizard Marshes in the West, across the central Open Marches, and into the Sword Hills, though given the difficulty of the terrain encompassed, the Baron's reach rarely exceeds the patrol roads between the few large settlements.
Tavboryn is bordered to the north by the ducal seat at the Barony of Daggerford, in the south by the Barony of Starnaer, in the east by the Misty Forest, and in the west by the Sword Coast.
Province Breakdown
Province | Law | Temple | Guild | Source |
---|---|---|---|---|
Tavboryn (2/6) |
PD (1), CR (1) |
He (2) |
CR (2) |
RE (5), Ta (1) |
Tavboryn Holding | Level | Type | Regent | Description |
---|---|---|---|---|
Court of the Sheriff |
1 |
Law |
Wilhelm Andon (Pwyll Daggerford) |
The Duke of Daggorford maintains the office of the sheriff, Wilhelm Andon, in Tavboryn with patrol of 14 ducal guardsmen, which can be supplemented nearly at will by the keeps proximity to Daggerford. |
Court of the Baron |
1 |
Law | Cromm Redhand |
The baron Cromm Redhand holds court from his family seat at Cromm's Hold. The Baron is defended by a household guard of approximately 20 soldiers and can muster a levy of nearly 200 able irregulars. |
Shrine of the Crusader |
2 |
Temple |
Watchknight Amiel Lannus |
The Shrine of the Crusader is a small temple dedicated to the protector god, Helm. It is centered around the so-called Helm of the Crusader, a relic of the faithful. |
Wheel of Iron |
2 |
Guild |
Oreth Ironeater (Cromm Redhand |
The Wheel of Iron is a iron foundry specializing in "bog iron" mined from the edges of the Lizard Marsh. The iron mostly finds its way down the Trade Way to the weapon and armor guilds of Baldur's Gate. |
Crypt of the Worm |
2 |
Source |
Unknown |
The Crypt of the Worm is a centuries-old dungeon that lies beneath Gillian’s Hill, on the western edge of the Sword Hills, a half-day’s ride south of Daggerford. The crypt is actually a massive mausoleum constructed above-ground and then buried beneath a huge pile of rocks and debris to form Gillian’s Hill. Tunnels beneath the crypt are said to lead down into the Underdark beneath the High Moor. |
The Lizard Marsh |
4 |
Source |
Unknown |
The Lizard Marshes, once the ancient lost kingdom of Tavaray, hold many mysteries and plentiful magic sunken beneath the reeds. The lizardfolk of the marsh are said to even shelter their own, strange shaman priests. |
Places of Interest
Cromm's Hold
A small village of about 50 buildings on the edge of the Lizard Marsh. The land around here is ruled by the Cromm family, whose head is known as the Baron.
Baron Cromm is known for his hunting of the large lizards in the swamp (Dinosaurs). Leading parties into the swamp from the hamlet's small Inn, the Robin's Breast.
A half dozen hamlets around Cromm's Hold also are under the Baron's protection raising the population of the Hold to about 700.
Places of Interest | Description |
---|---|
The Robin Breast Inn |
This small inn is run by man William Butterbeer and has a resident minstrel called Puck. The Inn itself is a dank and dark place thats barely hospitable. |
Cromm's Keep |
This small square stone keep, is the family residence of the Cromm's whose family territory is the village and the swamp. Granted the land by the Dukes of Daggerford some 500 years ago after helping defeat the Lizard King, Ssakathka. The Cromm's have been slowly taking Lizard Folk lands for years, causing conflict and the ire of the Lizards in the Swamp. |
Gillian's Hill
This hamlet stands on the east side of the Coast Way a half-days ride south of Daggerford and about as long a ride from Liam's Hold. The community is named for a now-dead half-elven ranger of great beauty. Gillian Cantilar dwelt here in a long-vanished house atop a wooded knoll overlooking the road. Today, Gillian's Hill is a grass-girt mount topped by a covered fire cairn used as a signal beacon to warn Daggerford of approaching enemy armies - from Dragonspear Castle or the Serpent Hills, presumably.
Typical of a hundred or more small farming settlements in the Sword Coast region, Gillians Hill wouldnt even be mentioned in this guide except for a surprisingly good shop there and a dungeon that has both lured many adventurers hitherand slain many. The dungeon seems to be a truly ancient human tombas old as Netheril, or olderwhere someone of magical power and political might was laid to rest. Just who was entombed here isnt clear. The tomb was pillaged long agofrom the Underdark beneath it! The location now serves as a spell-guarded entry to the Realms Below.
Unfortunately, those ancient and mighty binding spells originally set to stabilize and guard the tomb make it an ideal lair for creatures of the Underdark. About 20 winters ago, a band of illithids used it as a base from which they stealthily stalked and raided passing caravan merchants, controlling the minds of unfortunate victims to make them lure many others to a mindless doom.
A brave band of adventurers defeated the mind flayers, but warned that the danger could well recur. It seems that an even greater evil has moved in: A Harper note was found recently on the slopes of the hill that said only: BewarePhaerimm! Spread the warning! The writer of the note presumably perished beneath the hill, as no further news has come to light as to its authorship or its subject.
From the surface, the tomb in the hill can only be entered by wandering about until one finds the precise location of one of several invisible portals snatch gates that whisk any person or object entering them into
the heart of the hill. Egress is by the same method, although the exit spots inside the tomb are apparently different sites than the entry or arrival locales, and hard to find.
Attempts to tunnel into the hill uncover stone walls that emit bolts of lightning16 when exposed to air bolts that continue to lash out until earth is thrown onto them, and theyre covered again! This magical lightning can easily stab across the trade road, imperiling all passing traffic. Several mages of power have tried and failed to remove the spells that cause this deadly effect.
Places of Interest | Description |
---|---|
Torleth's Treasures |
This shop is a large, ramshackle old barn that has been extended in random directions by diverse hands over many years so that its floor and roof change level often and alarmingly, and a forest of rough tree trunks studded with pegs that hold merchandise stand here, there, and everywhere holding the roof up. Customers can often be found wandering in bewilderment in the dimly lit aisles, searching for the way out. |